(WiseNet):
You said we need DirectX 9 compliant SOUND card, so what dx9 sound technologies
will be implemented in the game? (EAX 4.0?)
(SH3DevTeam): Hi everyone! Sorry guys, no EAX for SH3!
(Willey): Will there be historical realistic harbours and which if not
all are modelled precisely after the real one?
(SH3DevTeam): Due to limited info from the period, some harbours
will be not so accurately modelled. Anyway, the U-Boat bases will be as
detailed as possible. That's it about harbours
(Drebbel): On the site it is written: "we have decided to put more
efforts into the development of dynamic campaigns". Does that mean
SHIII will include a dynamic campaign ? Because putting more
effort in it can also mean it will not make the final release at all :-(
(SH3DevTeam): :) YES, there will be a DYNAMIC CAMPAIGN!!
(Stevepine): How does the dev team feel about the postponed release date
and the new campaign style?
(SH3DevTeam): The team is feeling very well. Thank you!. However,
you have to knwo that it is not very easy to develop this kind of campaign
(Klave): How integrated will the handling of crew be? i.e. how far will
it go in giving orders and so on:)
(SH3DevTeam): The crew is integral part of the interface. You
cannot control the boat without it. Main stations have to be manned to
work, so go imagine...
(Legion88): How is it that you are allowed to take more time, when most
games are rushed these days?
(SH3DevTeam): We are very lucky indeed. Fortunately for us, we
are an internal dev team backed by a great publisher that have the time,
the money and the will to do the things right.
(RedTerex): Will the player be able to 'walk' around inside the U-boat
or will he be fixed?
(SH3DevTeam): Yes, the player will be able to walk around the
boat, in certain locations: the command room, the radio/sonar room, the
conning tower, the bridge. However, to be really efficient in controlling
the boat, you will need to "jump" from station to station.
(Kejotikk): Will SH3 contain two way radio communication with BdU like
how it was in AOD (Aces of the Deep)?
(SH3DevTeam): Of course it will be part of the campaign.
(Leif_PL): In what language will the crew speak? I hope it'll be German
...I know that not everyone know German well enough - I'm one of them
:) - but better way to help them is not english-speaking crew but subtitles!...
After a while we'll all know the German dialogues and orders from just
listening... Will there be many language versions of SH3 or just one?
Maybe there should be many subtitles versions to choose in one game?
(SH3DevTeam): Crew voices will be German by default (subtitles
will be available), but the international version will include both English/German
voice package.
(zambet): will it be implemented a comprehensive and in depth TUTORIAL
campaign?
(SH3DevTeam): The tutorial will resemble a Naval Academy course.
It will include a "graduation mission" and it will influence
the career starting "default" - get good grades and you may
be assigned a better starting boat.
(psilo): will we be able to control the depth rudders manually?
(SH3DevTeam): The diveplanes will be controllable by the player.
Manually!
(martes86): Will we be able to resupply at sea meeting class VIIF and
XIV submarines?
(SH3DevTeam): This remains to be seen. But expect the resuply
sequence to be noninteractive.
(Doomer): What are the recommended graphics going to be
(SH3DevTeam): Please check the Q&A on www.silent-hunteriii.com
(UbiRazz): http://www.silent-hunteriii.com/uk/devteamquestions1.php
question 3 to be exact :)
(Bruno_Sulikatex): What about the lifeboats? Will the player be able
to shoot them or to make prisoners?
(SH3DevTeam): No way you will be able to do that!
(Stevepine): In the north Atlantic theatre we have seen the great looking
icebergs, will there also be pack ice that would prevent the sub from
being able to able to surface? This has been included in a few previous
sub sims such as Red Storm Rising and was a really nice realistic feature!
(SH3DevTeam): It is pretty tough to rise through ice with a WW2
vintage boat. I think this will not be available in SH3.
(TJL): Will the multiplayer host have the option to disable auto TDC
for all players to ensure higher realism and perhaps include this option
in normal single player realism settings also?
(SH3DevTeam): The host will control various settings, including
the realism ones. And of course in single player, the realism setting
will include the TDC auto "on/off option".
(Schakal): how detailed is the sea chart? What information about the
chart station can you give us?
(SH3DevTeam): The chart station will allow course plotting, measurement
and AI navigator officer assisted interception course plotting. Wow, that
was complex to say :) Also, regarding the sea charts: for the coastlines
the most detailed vector information will be used on most areas. The game
uses the latest data available ETOPO2 (4 Km sampling points) for depth
information and SRTM30 for height information. Also, we are implementing
the latest SRTM3 (90 meters height-map resolution) for some areas.
([Azmodan]): will there be a rating system on single player missions – sort
of how well u accomplished the mission - or just success and
failure?
(SH3DevTeam): The campaign mode will include a tonnage top. It
will also measure the player's performance using a "renown" system.
For single missions, there will be a similar mission evaluation.
(Visco): how will the player use the ENIGMA? If it is in the game…
(SH3DevTeam): For the time being, we prefer to let it be an "enigma" :)
(Willey): Will there be an in-game "wizard wheel" for calculating
torpedo firing solution? (Don’t mix it up with the TDC)
(SH3DevTeam): No, but we may consider including one in the game
box.
(Taskforce1x1): Can sounds within our sub be detected by the enemy?
(SH3DevTeam): There will be a "noise level" parameter associated
with the boat and the various actions taking place inside (repairing,
torpedo loading, gramophone music... :)
(Gollard): In regards to Weather Dynamics, whilst on patrol, will
the current game engine, render different weather fronts i.e. storms,
clear
skies, rain, and fog. Also we know that there are three different
sea states, I am assuming that the sea states will change with the above
weather
dynamics. SH2 didn’t, and I know SH3 is a completely new development
team.
(SH3DevTeam): The weather is fully dynamic. You'll get plenty
of fog, clouds, rain, clear sky and so on. Of course, the sea state will
evolve in accordance with the weather state, so expect high waves even
if the storm is over.
(Captain): I noticed in the E3 trailer that the camera view allows to
player to view the surface while underwater. Some hardcore players consider
this cheating. Will there be an option (like in SH2) to limit the camera
view to only subsurface?
(SH3DevTeam): Of course the realism settings will allow you to
disable it. But can you resist temptation ‘till the end of the game?
:)
(U-658): will silent running be more of effect in this game and will
thermal layers make it harder for destroyers to find subs
(SH3DevTeam): According to our discussion with Herr Jurgen Oesten,
the use of thermal layers by U-Boat captains is more of a myth, but we
will introduce them in the game nevertheless. Silent running will be a
standard evasive procedure and it will work. At least sometimes... :)
(Taskforce1x1): Is there a decision on if there will be BETA testers
selected to test SHIII before final release?
(SH3DevTeam): There will be beta tester recruiting and we will
let you know on the site of the game.
(SH3DevTeam): Great talking to you guys, and thank you for your enthusiastic
support. Good hunting everyone!
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